Starting today until hopefully no later than the end of the week - character sculpting! I'll be sculpting from a base mesh that was built in 3ds Max 2011, but I have to break it into several pieces before importing it to ZBrush because if I don't, I'm pretty sure my computer will explode.
It already exploded once while making this :(
If all goes according to plan, hopefully I'll have some Jack for this hat of Jack to be worn upon tomorrow.
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