Showing posts with label Sculpting. Show all posts
Showing posts with label Sculpting. Show all posts

Tuesday, 13 September 2011

The Shiniest Hat

Starting today until hopefully no later than the end of the week - character sculpting! I'll be sculpting from a base mesh that was built in 3ds Max 2011, but I have to break it into several pieces before importing it to ZBrush because if I don't, I'm pretty sure my computer will explode.

It already exploded once while making this :(

If all goes according to plan, hopefully I'll have some Jack for this hat of Jack to be worn upon tomorrow.